Hi, I’m Aaron. I'm the nerd you're looking for.
I'm a seasoned developer with 15 years' experience. I am available for hire for Apple platform application development, on iOS, macOS, watchOS or tvOS. My outstanding communication skills and work ethic make me an ideal remote worker: I can work for you no matter where you are. See my consulting and my personal projects.
[Redacted] for iOS
I completed this five-week contract to produce an MVP for a startup in the social media space. I picked up the work begun by another iOS developer, and collaborated with a designer and backend developer to put the product into a state where it can be shopped to potential investors.
Warner Bros Digital Labs
DC Universe for iOS
As a consultant working with Small Planet, I joined the WBDL team (based in Philadelphia) in the development of DCU, from its launch in September 2018 until the end of 2019. As a team, we sustained a brisk pace in smoothing out the bugs and establishing great new features: video and comic reader improvements; dynamic, promotional mastheads; a new Community forum based on Discourse; offline reading and watching; and much more.
The Australian for iOS
I spent three months working with a team of developers from Guadalajara and Ho Chi Minh City to help with a relaunch effort for one of Australia's largest newspapers. I collaborated with the team to do primary development of many of the features of the soon-to-be-released app.
Movies Anywhere for iOS
In January 2016 I started working on a team at Disney Studios to build Movies Anywhere, a new collaboration between Disney, Sony Pictures, Warner Bros., Twentieth Century Fox and Universal. Users can bring their existing digital movie purchases from a variety of services into the app and watch on the device of their choice. The app is built in Swift, using GraphQL and Realm. We launched in October 2017.
LumosPOS for iOS
Throughout 2015 I worked with LumosPOS to support its ongoing development. I had the pleasure of working with a team of developers and QA professionals as we added features, responded to customer requests and improved the quality of the app. I did a complete rewrite of the network sync and local Core Data store code, but also did some front-end work, including a webstore builder.
TSN Hockey for iOS
During 2014, I helped create this app with The Working Group in Toronto. My role included the majority of the user interface elements of the app, including score views, game details, stats and more. I also worked with remote REST-based web services, consuming JSON to produce the content.
Codewerks for iPadOS
Codewerks was a three-year effort to build an integrated development environment for iPad, connecting a user-friendly front-end on the iPad to a remote Linux server. I wrote a file manager, code editor, terminal application and preview browser in Swift for the iPad, and wrote the backend software (in Ruby and Go) and built a server farm to run the service. In early 2020 I launched a Kickstarter campaign to guage support for my idea. It failed. Learn more on the Kickstarter campaign page.
Hard G for macOS
Hard G is a macOS app to help find GIF images using the Giphy API. It sits in the menu bar and allows the user to drag and drop GIFs into a variety of apps, such as Mail and Messages. The app can also save found images as Favorites. The app launched in January 2020. Learn more on the product page.
Magpie for iOS, tvOS and macOS
I launched Magpie in 2015 as an all-purpose way to save videos to watch later, similar to "read later" services. I wrote Magpie in order to optimize its multi-platform capabilities, so it was available on Mac, iPhone, iPad, and AppleTV, while sharing the maximum amount of code. Magpie used CloudKit, an Apple web service technology that makes sync fast and easy.
ThreadOne for macOS
Late in 2013 I worked with my friend Adam Kool (designer) to create ThreadOne, a private message client for the App.Net messaging service. While sales were initially strong, ADN announced they were stopping development of their service, killing sales instantly. I pulled the app from the Mac App Store shortly thereafter.
Tiberius for iOS
I built Tiberius in 2011 for both iPhone and iPad, as a way to have a fun, futuristic "captain's log" style app. Tiberius interacted with a CouchDB remote database, along with Amazon S3 for online video storage. I used In-App Purchases to allow users to buy a month's access to the online sharing and backup features for their videos (though vanishingly few took advantage). I pulled the app from the store in 2013.
Web Development with the Mac
Bachelor’s of English and Comparative Literature
Simon Fraser University
Master of Publishing
University of Toronto
Certificate in Information Design